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Runes
34 cards·by jordancorbylol
Deal 8% increased damage to champions below 40% HP.
Coup De Grace
5% to 15% more dmg to champs based on how much more max hp they have than you. (enemies with 10% to
100% more max HP than you)
Cut Down
5% more dmg while below 60% max hp. Increasing based on missing hp up to 11% dmg if below 30% hp.
Last Stand
Legend: Alacrity Gain 3% (+1.5% per stack) attack speed per stack up to 18% (10 stacks.) Need
100 points to gain a stack.
Legend: Alacrity
Gain 0.6% life steal per stack, up to 12% (20 stacks). Need 100 points to gain a stack. Need 100
points to gain a stack.
Legend: Bloodline
Legend: Tenacity Gain 5% (+2.5% per stack) tenacity up to 30% (10 stacks.) Need 100 points to
get stack.
Legend: Tenacity
Converst 20% - 100% (based on lv) of excess healing into a shield for 10 (+10% of max hp). Shield
starts decaying after 2.5 sec.
Overheal
Champion takedowns retsore 12% of missing hp and grant 20 gold.
Triumph
Champion takedowns restore 20% of your max mana or 20% of max energy and increase mana by 100 or
max energy by 10, stacking up to 5 times (5
Presence of Mind
Heal for 1.5% (+2.5% per stack) of the damage dealt by your abilities, on-hit effects and
items, up to 14% (5 stacks.) 1 takedown = 1 stack.
Ravenous Hunter
Reduces the CD of item actives by 15% (+5% per stack) up to 40% (5 stacks.) 1 takedown = 1 stack.
Ingenious Hunter
Gain 10 (+9 per stack) out of combat MS, up to 55 (5 stacks) 1 takedown = 1 stack.
Relentless Hunter
Reduces the cooldown of your ultimate ability by 5% (+4% per stack) up to 25% (5 stacks.) 1
takedown = 1 stack.
Ultimate Hunter
Scoring a takedown on a ward summons a friendly ward in its place. [Gain 1.2 bonus ad or 2 AP for
every zombie ward spawned up to 10 (12 bon
Zombie Ward
When your ward expires they leave behind a ghost poro which grants sight over 450 units for 60s.
Nearby enemies scare ghost away. [Gain 1.2
Ghost Poro
Collect 1 eyeball per takedown up to 10 eyeballs. [Gain 1.2 bonus ad or 2 AP per eyeball up to 10
(12 bonus ad / 20 ap) After 10 eyeballs, g
Eyeball Collection
Basic Attacks and damaging abilities deal 10-45(lv) bonus true dmg to champions with
impaired movement/actions. (4cd)
Cheap Shot
Damaging and enemy champion heals you for 18-35(lv)(+20%bonus ad and 10%ap)(20cd)
Taste of Blood
Within 3 seconds of using a dash/blink/tp/invis/camou grants 7 lethality and 6 mpen for 5
seconds. (4cd)
Sudden Impact
Your next ability hit sets champs on fire dealing 15-35 bonus magic dmg (based on lv) (10cd)
Scorch
While in river gain 25 bonus ms and deal 3-18 bonus ad or 5-30 ap.
Waterwalking
Gain increasing adaptive force every 10 minutes
Gathering Storm
Gain 10% CDR at lv 10. Also gain 1.2 bonus ad or 2 ap for every 1% cdr in excess of the cap.
Transcendence
All movement speed bonuses are 7% more effection on you. Also gain 1% bonus movement speed.
Celerity
Gain 1.8 - 18 bonus ad or 3 - 30 AP while above 70% of your max hp.
Absolute Focus
If you would take magic dmg that would reduce you below 30% of max hp, gain a shield for
40-120(+15% bonus ad)(+10% AP) for 4 seconds. (60cd
Nullifying Orb
Hitting an enemy champion with an ability permanently increases your max mana by 25 up to 250
mana. Does not increase current mana. After re
Manaflow Band
Casting a summoner spell grants ghosting and 15%-35% (based on summoner spell cd) bonus ms for
2.5s
Nimbus Cloak
Every 8 monsters or enemy minions that die near you grant 3 bonus hp. After gaining 15 stacks
(120m) gain an additional 3.5% max hp. (1400 r
Overgrowth
Grants 5% heal and shield power. Outgoing healing and outgoing shielding is increased by 10%
on targets below 40% hp. Incoming healing/shiel
Revitalize
Gain 10% tenacity for each of your summoner spells on cd up to 20%. Gain 15% slow resist and 15%
tenacity for 10s whenevr cast a summoner.
Unflinching
After 10 minutes gain 9 bonus armor and 9 mr and increase total armor and mr by 5%
Conditioning
After taking dmg from an enemy champ, gain health regen equal to 6(+4% missing hp) over 10s.
Second Wind
After taking dmg from enemy champ, for 1.5s the next 3 spells/attacks you receive from the same
champ deal 30-60 less dmg. (45s)
Bone Plating