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Maths
39 cards·by legacy-5437160245166080@noemail.invalid
Cardinal number
the use of a number to label a set
Ordinal number
the use of number to explain the position of something in an order e.g. page numbers
Nominal
A way of labelling things e.g. buses
The one-one principle
Counting and pointing
The stable-order principle
Counting words in the same order
The cardinal principle
The last number is the total number
The abstraction principle
Anything can be counted
The order-irrelevance principle
The order that you count things in doesn't matter
Aggregation structure
where 2 or more quantities are combined into a single quantity and addition is used to
determine the total.
Augmentation structure
where a quantity is increased by a certain amount and addition is used to determine the
increase
Commutative law of addition
5+3 = 3+5
Partitioning structure
where a quantity is partitioned off and subtraction is required to calculate how many are left
or how many remain.
reduction structure
where a quantity is decreased by a certain amount and subtraction is used to determine the
decrease
Comparison structure
where subtraction is required to make a comparison between two numbers.
Inverse-of-addition structure
where we must figure out how much needs to be added to a quantity to make a certain target.
Proportional structured
Dienes materials
proportional unstructured
counters
Non-proportional groupable
coloured beads
Non-proportional pre-grouped
money
2D shapes
Number of corners/number of curved/straight sides, size
Dynamic view of angle
the idea of an angle as a rotation
Static view of angle
how pointed is the shape formed by two lines
Equivalence
How are shapes the same?
transformation
How are the shapes different
Congruence
same sized angles, lengths arranged in the same way
Translation
Same shape in a different area of a coordination grid
Rotation
Rotating the shape while keeping the properties the same
Reflection
Mirror reflection of the shape
Scaling by shape
Changing the size of the shape
Sequential generalisation
the pattern that determines how to finish the sequence
N10
Whole number, jump in 10's
A10
Go to nearest 10, jump in 10's
N10C
Whole number, jump in 10's, compensate
Count on
Start with the smallest number and count up
Recorded time
The time that an event occurs
Calculating time
Ad hoc adding on approach
Conservation
If two objects are the same length they are always the same length even when moved
Interval scale
Compare the difference of two numbers
Transitivity
a is related to b and b is related to c so a is related to b